rupertb
1st April 2003, 21:21
Hi - I had some time to kill here's my version of BaanNibbles try it out - I can't get past twenty.
I've included the 3gl source in a text file nibbles.txt as part of the dump.
Regards,
Rupert
morpheus
2nd April 2003, 14:23
Nice work...
rupertb
2nd April 2003, 14:37
Hiya Morph,
Did you get it to work? I had some problems running it from home - things got a bit jerky after the 20th piece. But it seems fine sitting here at work. Such a shame having all that horsepower going to waste on boring old screens and reports.
I'm going to add some levels and other features - like not being able to crawl through yourself.
How about a challange - do you know the other DOS game, gorilla? Nice to see that on the menu too.
Regards,
Rupert
Djie-En
2nd April 2003, 15:19
Hi,
CUTE!!!
GN
ps: Other DB? Oracle for instance
OmeLuuk
2nd April 2003, 18:19
Hm, only a start message and then a message that I lost...
please add:
if not graphical.mode then message("Better use the Graphical User Interface to play this game")
Hmm, that is not going to do it for my bx client... that does not play either...
rupertb
2nd April 2003, 18:59
Maybe there's something wrong with my timer OmeLuuk. Although Baan assures me that the timer function is in milli-sec. Did you maybe forget to change direction with the arrow keys? If you don't then you'll hit the right wall pretty quickly.
Any further bug reporting will be appreciated. Release two will have multiple levels and more!
Regards,
Rupert
robertvg
3rd April 2003, 09:58
How about a multi-user version (we are doing ERP aren't we) ?
patvdv
3rd April 2003, 10:44
I am really curious to see this gimmick in action but don't have a Baan system to install it on. Can anyone post some screenshots? :)
morpheus
3rd April 2003, 11:26
:)
Maybe this one goes fine...
patvdv
3rd April 2003, 11:34
Mm think your attachment was botched up Morpheus. Also converted to jpg as bmp is a real bandwitch hog. But thanks anyway ;)
rupertb
3rd April 2003, 13:17
I'm glad to see it actually works on multiple systems. Get ready for a dollied up version of BaanNibbles! How about a level editor?
Morph, have you got any spare time to help me on this one?
Regards,
Rupert
morpheus
3rd April 2003, 13:58
Rupert,
It's an honour that you have asked my help on your creation.
Currently I am on an implementation project, but I can always take out some time to play a part in it (afterall one does not get such opportunities very often!!).
Thanks...
:)
sammeer
3rd April 2003, 14:14
well i think i can also help on same by simulating , playing & testing the gme & every new version you r trying for:p
Regards
Sammeer
rupertb
5th April 2003, 20:17
Well Sammeer I've almost got version two ready for you to test. I'll post it shortly.
Regards,
Rupert
rupertb
7th April 2003, 16:45
Nibbles2 is available.
rupertb
8th April 2003, 11:53
Here's the source for baannibbles2
rupertb
17th April 2003, 10:27
Hi Pat,
How can I create interest for this thread?
OmeLuuk
17th April 2003, 11:12
Create a nice solution text for the Knowledge Base of BaanBoard, in which you declare all benificial aspects of the session: because of the use of the keyboard instead of mouse a pleasant session to run in the RSI minipauses. a nice way to keep your Baan session if not needed to avoid problems due to lost connection with the SESSION_TIMEOUT mechanism ... more you can think of.and post the solution text here... also put the same text in the HELP on the session...
patvdv
17th April 2003, 12:41
I'd go with the advice of Lucas. We can also make a thread with the downloadable code in the 'Code & Utilities' forum and keep this thread for discussion. Interest on a forum is always based on the number of replies you get!
rupertb
17th April 2003, 15:03
Thanks for the replies, stuff to look into - how about a demo version where the worm drives itself! Anyone into Artificial Intelligence?
patvdv
17th April 2003, 15:31
A demo sounds an excellent idea! One more thought: how about a universal game engine that would allow development of similar games, ie. sokoban? :)
fosterjr
17th April 2003, 19:40
It is always interesting to see how far the Baan development environment can be pushed. I once saw a consultant playing a version of Asteroids in a Baan session. UNfortunately he wouldn't give up either the code or the session.
OmeLuuk
18th April 2003, 09:50
A demo - mode with a random "go-off" mechanism, so it does not die too soon, but it will die sooner (20 or so) or later (< 400). Would be nice... so it can be run to aviod "SESSION_TIMEOUT" for over a longer period of time. But then also restart the demo mode after it died.